45 lines
1.4 KiB
C++
45 lines
1.4 KiB
C++
|
/**
|
||
|
@file constants.cpp
|
||
|
|
||
|
@maintainer Morgan McGuire, http://graphics.cs.williams.edu
|
||
|
@created 2009-05-20
|
||
|
@edited 2010-01-29
|
||
|
*/
|
||
|
#include "G3D/constants.h"
|
||
|
#include "G3D/Any.h"
|
||
|
#include "G3D/stringutils.h"
|
||
|
|
||
|
namespace G3D {
|
||
|
|
||
|
const char* PrimitiveType::toString(int i, Value& v) {
|
||
|
static const char* str[] = {"POINTS", "LINES", "LINE_STRIP", "TRIANGLES", "TRIANGLE_FAN", "QUADS", "QUAD_STRIP", NULL};
|
||
|
static const Value val[] = {POINTS, LINES, LINE_STRIP, TRIANGLES, TRIANGLE_FAN, QUADS, QUAD_STRIP};
|
||
|
const char* s = str[i];
|
||
|
if (s) {
|
||
|
v = val[i];
|
||
|
}
|
||
|
return s;
|
||
|
}
|
||
|
|
||
|
const char* RefractionQuality::toString(int i, Value& v) {
|
||
|
static const char* str[] = {"NONE", "STATIC_ENV", "DYNAMIC_FLAT", "DYNAMIC_FLAT_MULTILAYER", "DYNAMIC_ENV", "BEST", NULL};
|
||
|
static const Value val[] = {NONE, STATIC_ENV, DYNAMIC_FLAT, DYNAMIC_FLAT_MULTILAYER, DYNAMIC_ENV, BEST};
|
||
|
const char* s = str[i];
|
||
|
if (s) {
|
||
|
v = val[i];
|
||
|
}
|
||
|
return s;
|
||
|
}
|
||
|
|
||
|
const char* MirrorQuality::toString(int i, Value& v) {
|
||
|
static const char* str[] = {"NONE", "STATIC_ENV", "DYNAMIC_PLANAR", "DYNAMIC_ENV", "BEST", NULL};
|
||
|
static const Value val[] = {NONE, STATIC_ENV, DYNAMIC_PLANAR, DYNAMIC_ENV, BEST};
|
||
|
const char* s = str[i];
|
||
|
if (s) {
|
||
|
v = val[i];
|
||
|
}
|
||
|
return s;
|
||
|
}
|
||
|
|
||
|
} // G3D
|