mxw_wotlk_azerothcore/deps/acelite/ace/SString.cpp

335 lines
7.8 KiB
C++

#include "ace/Malloc_T.h"
#include "ace/OS_Memory.h"
#include "ace/SString.h"
#include "ace/Auto_Ptr.h"
#include "ace/OS_NS_string.h"
#include "ace/Numeric_Limits.h"
#if !defined (ACE_LACKS_IOSTREAM_TOTALLY)
// FUZZ: disable check_for_streams_include
# include "ace/streams.h"
#endif /* ! ACE_LACKS_IOSTREAM_TOTALLY */
#if !defined (__ACE_INLINE__)
#include "ace/SString.inl"
#endif /* __ACE_INLINE__ */
// ************************************************************
ACE_BEGIN_VERSIONED_NAMESPACE_DECL
#if !defined (ACE_LACKS_IOSTREAM_TOTALLY)
ACE_OSTREAM_TYPE &
operator<< (ACE_OSTREAM_TYPE &os, const ACE_CString &cs)
{
if (cs.fast_rep () != 0)
os << cs.fast_rep ();
return os;
}
ACE_OSTREAM_TYPE &
operator<< (ACE_OSTREAM_TYPE &os, const ACE_WString &ws)
{
// @@ Need to figure out how to print the "wide" string
// on platforms that don't support "wide" strings.
#if defined (ACE_HAS_WCHAR)
os << ACE_Wide_To_Ascii (ws.fast_rep ()).char_rep ();
#else
ACE_UNUSED_ARG (ws);
os << "(*non-printable string*)";
#endif
return os;
}
ACE_OSTREAM_TYPE &
operator<< (ACE_OSTREAM_TYPE &os, const ACE_SString &ss)
{
if (ss.fast_rep () != 0)
os << ss.fast_rep ();
return os;
}
#endif /* !ACE_LACKS_IOSTREAM_TOTALLY */
// *****************************************************************
char *
ACE_NS_WString::char_rep (void) const
{
ACE_TRACE ("ACE_NS_WString::char_rep");
if (this->len_ == 0)
return 0;
else
{
char *t = 0;
ACE_NEW_RETURN (t,
char[this->len_ + 1],
0);
for (size_type i = 0; i < this->len_; ++i)
// Note that this cast may lose data if wide chars are
// actually used!
t[i] = char (this->rep_[i]);
t[this->len_] = '\0';
return t;
}
}
ACE_UINT16 *
ACE_NS_WString::ushort_rep (void) const
{
ACE_TRACE ("ACE_NS_WString::ushort_rep");
if (this->len_ <= 0)
return 0;
else
{
ACE_UINT16 *t = 0;
ACE_NEW_RETURN (t,
ACE_UINT16[this->len_ + 1],
0);
for (size_type i = 0; i < this->len_; ++i)
// Note that this cast may lose data if wide chars are
// actually used!
t[i] = (ACE_UINT16)this->rep_[i];
t[this->len_] = 0;
return t;
}
}
ACE_NS_WString::ACE_NS_WString (const char *s,
ACE_Allocator *alloc)
: ACE_WString (alloc)
{
if (s == 0)
return;
this->len_ = this->buf_len_ = ACE_OS::strlen (s);
if (this->buf_len_ == 0)
return;
ACE_ALLOCATOR (this->rep_,
(ACE_WSTRING_TYPE *)
this->allocator_->malloc ((this->buf_len_ + 1) *
sizeof (ACE_WSTRING_TYPE)));
this->release_ = 1;
for (size_type i = 0; i <= this->buf_len_; ++i)
this->rep_[i] = s[i];
}
#if defined (ACE_WSTRING_HAS_USHORT_SUPPORT)
ACE_NS_WString::ACE_NS_WString (const ACE_UINT16 *s,
size_type len,
ACE_Allocator *alloc)
: ACE_WString (alloc)
{
if (s == 0)
return;
this->buf_len_ = len;
if (this->buf_len_ == 0)
return;
ACE_ALLOCATOR (this->rep_,
(ACE_WSTRING_TYPE *)
this->allocator_->malloc ((this->buf_len_) *
sizeof (ACE_WSTRING_TYPE)));
this->release_ = 1;
for (size_type i = 0; i < this->buf_len_; ++i)
this->rep_[i] = s[i];
}
#endif /* ACE_WSTRING_HAS_USHORT_SUPPORT */
// *****************************************************************
ACE_SString::size_type const ACE_SString::npos =
ACE_Numeric_Limits<ACE_SString::size_type>::max ();
ACE_ALLOC_HOOK_DEFINE(ACE_SString)
void
ACE_SString::dump (void) const
{
#if defined (ACE_HAS_DUMP)
ACE_TRACE ("ACE_SString::dump");
#endif /* ACE_HAS_DUMP */
}
// Copy constructor.
ACE_SString::ACE_SString (const ACE_SString &s)
: allocator_ (s.allocator_),
len_ (s.len_)
{
ACE_TRACE ("ACE_SString::ACE_SString");
if (this->allocator_ == 0)
this->allocator_ = ACE_Allocator::instance ();
this->rep_ = (char *) this->allocator_->malloc (s.len_ + 1);
ACE_OS::memcpy ((void *) this->rep_,
(const void *) s.rep_,
this->len_);
this->rep_[this->len_] = '\0';
}
// Default constructor.
ACE_SString::ACE_SString (ACE_Allocator *alloc)
: allocator_ (alloc),
len_ (0),
rep_ (0)
{
ACE_TRACE ("ACE_SString::ACE_SString");
if (this->allocator_ == 0)
this->allocator_ = ACE_Allocator::instance ();
this->len_ = 0;
this->rep_ = (char *) this->allocator_->malloc (this->len_ + 1);
this->rep_[this->len_] = '\0';
}
// Set the underlying pointer (does not copy memory).
void
ACE_SString::rep (char *s)
{
ACE_TRACE ("ACE_SString::rep");
this->rep_ = s;
if (s == 0)
this->len_ = 0;
else
this->len_ = ACE_OS::strlen (s);
}
// Constructor that actually copies memory.
ACE_SString::ACE_SString (const char *s,
ACE_Allocator *alloc)
: allocator_ (alloc)
{
ACE_TRACE ("ACE_SString::ACE_SString");
if (this->allocator_ == 0)
this->allocator_ = ACE_Allocator::instance ();
if (s == 0)
{
this->len_ = 0;
this->rep_ = (char *) this->allocator_->malloc (this->len_ + 1);
this->rep_[this->len_] = '\0';
}
else
{
this->len_ = ACE_OS::strlen (s);
this->rep_ = (char *) this->allocator_->malloc (this->len_ + 1);
ACE_OS::strcpy (this->rep_, s);
}
}
ACE_SString::ACE_SString (char c,
ACE_Allocator *alloc)
: allocator_ (alloc)
{
ACE_TRACE ("ACE_SString::ACE_SString");
if (this->allocator_ == 0)
this->allocator_ = ACE_Allocator::instance ();
this->len_ = 1;
this->rep_ = (char *) this->allocator_->malloc (this->len_ + 1);
this->rep_[0] = c;
this->rep_[this->len_] = '\0';
}
// Constructor that actually copies memory.
ACE_SString::ACE_SString (const char *s,
size_type len,
ACE_Allocator *alloc)
: allocator_ (alloc)
{
ACE_TRACE ("ACE_SString::ACE_SString");
if (this->allocator_ == 0)
this->allocator_ = ACE_Allocator::instance ();
if (s == 0)
{
this->len_ = 0;
this->rep_ = (char *) this->allocator_->malloc (this->len_ + 1);
this->rep_[this->len_] = '\0';
}
else
{
this->len_ = len;
this->rep_ = (char *) this->allocator_->malloc (this->len_ + 1);
ACE_OS::memcpy (this->rep_, s, len);
this->rep_[len] = '\0'; // Make sure to NUL terminate this!
}
}
// Assignment operator (does copy memory).
ACE_SString &
ACE_SString::operator= (const ACE_SString &s)
{
ACE_TRACE ("ACE_SString::operator=");
// Check for identify.
if (this != &s)
{
// Only reallocate if we don't have enough space...
if (this->len_ < s.len_)
{
this->allocator_->free (this->rep_);
this->rep_ = (char *) this->allocator_->malloc (s.len_ + 1);
}
this->len_ = s.len_;
ACE_OS::strcpy (this->rep_, s.rep_);
}
return *this;
}
// Return substring.
ACE_SString
ACE_SString::substring (size_type offset,
size_type length) const
{
size_t count = length;
// case 1. empty string
if (len_ == 0)
return ACE_SString ();
// case 2. start pos l
if (offset >= len_)
return ACE_SString ();
// get all remaining bytes
if (length == npos || count > (this->len_ - offset))
count = len_ - offset;
return ACE_SString (&rep_[offset], count, this->allocator_);
}
// ************************************************************
#if defined (ACE_HAS_EXPLICIT_STATIC_TEMPLATE_MEMBER_INSTANTIATION)
template char ACE_String_Base<char>::NULL_String_;
template ACE_WSTRING_TYPE ACE_String_Base<ACE_WSTRING_TYPE>::NULL_String_;
#endif /* ACE_HAS_EXPLICIT_STATIC_TEMPLATE_MEMBER_INSTANTIATION */
ACE_END_VERSIONED_NAMESPACE_DECL