mxw_wotlk_azerothcore/deps/g3dlite/source/Image4.cpp

217 lines
5.6 KiB
C++

/**
@file Image4.cpp
@maintainer Morgan McGuire, http://graphics.cs.williams.edu
@created 2007-01-31
@edited 2011-08-27
*/
#include "G3D/Image4.h"
#include "G3D/Image4unorm8.h"
#include "G3D/Image.h"
#include "G3D/Color3.h"
#include "G3D/Color3unorm8.h"
#include "G3D/Color1.h"
#include "G3D/Color1unorm8.h"
#include "G3D/ImageFormat.h"
#include "G3D/PixelTransferBuffer.h"
#include "G3D/CPUPixelTransferBuffer.h"
namespace G3D {
Image4::Image4(int w, int h, WrapMode wrap) : Map2D<Color4, Color4>(w, h, wrap) {
setAll(Color4::zero());
}
Image4::Ref Image4::fromImage4unorm8(const shared_ptr<Image4unorm8>& im) {
Ref out = createEmpty(static_cast<WrapMode>(im->wrapMode()));
out->resize(im->width(), im->height());
int N = im->width() * im->height();
const Color4unorm8* src = reinterpret_cast<Color4unorm8*>(im->getCArray());
for (int i = 0; i < N; ++i) {
out->data[i] = Color4(src[i]);
}
return out;
}
Image4::Ref Image4::createEmpty(int width, int height, WrapMode wrap) {
return shared_ptr<Image4>(new Type(width, height, wrap));
}
Image4::Ref Image4::createEmpty(WrapMode wrap) {
return createEmpty(0, 0, wrap);
}
Image4::Ref Image4::fromFile(const std::string& filename, WrapMode wrap) {
Ref out = createEmpty(wrap);
out->load(filename);
return out;
}
void Image4::load(const std::string& filename) {
shared_ptr<Image> image = Image::fromFile(filename);
if (image->format() != ImageFormat::RGBA32F()) {
image->convertToRGBA8();
}
switch (image->format()->code)
{
case ImageFormat::CODE_L8:
copyArray(static_cast<const Color1unorm8*>(image->toPixelTransferBuffer()->buffer()), image->width(), image->height());
break;
case ImageFormat::CODE_L32F:
copyArray(static_cast<const Color1*>(image->toPixelTransferBuffer()->buffer()), image->width(), image->height());
break;
case ImageFormat::CODE_RGB8:
copyArray(static_cast<const Color3unorm8*>(image->toPixelTransferBuffer()->buffer()), image->width(), image->height());
break;
case ImageFormat::CODE_RGB32F:
copyArray(static_cast<const Color3*>(image->toPixelTransferBuffer()->buffer()), image->width(), image->height());
break;
case ImageFormat::CODE_RGBA8:
copyArray(static_cast<const Color4unorm8*>(image->toPixelTransferBuffer()->buffer()), image->width(), image->height());
break;
case ImageFormat::CODE_RGBA32F:
copyArray(static_cast<const Color4*>(image->toPixelTransferBuffer()->buffer()), image->width(), image->height());
break;
default:
debugAssertM(false, "Trying to load unsupported image format");
break;
}
setChanged(true);
}
Image4::Ref Image4::fromArray(const class Color3unorm8* ptr, int w, int h, WrapMode wrap) {
Ref out = createEmpty(wrap);
out->copyArray(ptr, w, h);
return out;
}
Image4::Ref Image4::fromArray(const class Color1* ptr, int w, int h, WrapMode wrap) {
Ref out = createEmpty(wrap);
out->copyArray(ptr, w, h);
return out;
}
Image4::Ref Image4::fromArray(const class Color1unorm8* ptr, int w, int h, WrapMode wrap) {
Ref out = createEmpty(wrap);
out->copyArray(ptr, w, h);
return out;
}
Image4::Ref Image4::fromArray(const class Color3* ptr, int w, int h, WrapMode wrap) {
Ref out = createEmpty(wrap);
out->copyArray(ptr, w, h);
return out;
}
Image4::Ref Image4::fromArray(const class Color4unorm8* ptr, int w, int h, WrapMode wrap) {
Ref out = createEmpty(wrap);
out->copyArray(ptr, w, h);
return out;
}
Image4::Ref Image4::fromArray(const class Color4* ptr, int w, int h, WrapMode wrap) {
Ref out = createEmpty(wrap);
out->copyArray(ptr, w, h);
return out;
}
void Image4::copyArray(const Color4unorm8* src, int w, int h) {
resize(w, h);
int N = w * h;
Color4* dst = data.getCArray();
// Convert int8 -> float
for (int i = 0; i < N; ++i) {
dst[i] = Color4(src[i]);
}
}
void Image4::copyArray(const Color3unorm8* src, int w, int h) {
resize(w, h);
int N = w * h;
Color4* dst = data.getCArray();
// Add alpha and convert
for (int i = 0; i < N; ++i) {
dst[i] = Color4(Color3(src[i]), 1.0f);
}
}
void Image4::copyArray(const Color4* src, int w, int h) {
resize(w, h);
System::memcpy(getCArray(), src, w * h * sizeof(Color4));
}
void Image4::copyArray(const Color3* src, int w, int h) {
resize(w, h);
int N = w * h;
Color4* dst = data.getCArray();
// Add alpha
for (int i = 0; i < N; ++i) {
dst[i] = Color4(src[i], 1.0f);
}
}
void Image4::copyArray(const Color1unorm8* src, int w, int h) {
resize(w, h);
int N = w * h;
Color4* dst = getCArray();
for (int i = 0; i < N; ++i) {
dst[i].r = dst[i].g = dst[i].b = Color1(src[i]).value;
dst[i].a = 1.0f;
}
}
void Image4::copyArray(const Color1* src, int w, int h) {
resize(w, h);
int N = w * h;
Color4* dst = getCArray();
for (int i = 0; i < N; ++i) {
dst[i].r = dst[i].g = dst[i].b = src[i].value;
dst[i].a = 1.0f;
}
}
/** Saves in any of the formats supported by G3D::GImage. */
void Image4::save(const std::string& filename) {
// To avoid saving as floating point image. FreeImage cannot convert floating point to RGBA8.
Image4unorm8::Ref unorm8 = Image4unorm8::fromImage4(dynamic_pointer_cast<Image4>(shared_from_this()));
unorm8->save(filename);
}
const ImageFormat* Image4::format() const {
return ImageFormat::RGBA32F();
}
} // G3D