27 lines
488 B
C
27 lines
488 B
C
|
/**
|
||
|
@file G3DAll.h
|
||
|
|
||
|
Includes all G3D and GLG3D files and uses the G3D namespace.
|
||
|
|
||
|
This requires OpenGL and SDL headers. If you don't want all of this,
|
||
|
\#include <G3D.h> separately.
|
||
|
|
||
|
@maintainer Morgan McGuire, http://graphics.cs.williams.edu
|
||
|
|
||
|
@created 2002-01-01
|
||
|
@edited 2006-08-13
|
||
|
|
||
|
Copyright 2000-2006, Morgan McGuire.
|
||
|
All rights reserved.
|
||
|
*/
|
||
|
|
||
|
#ifndef G3D_G3DALL_H
|
||
|
#define G3D_G3DALL_H
|
||
|
|
||
|
#include "G3D/G3D.h"
|
||
|
#include "GLG3D/GLG3D.h"
|
||
|
|
||
|
using namespace G3D;
|
||
|
|
||
|
#endif
|