2025-03-18 19:19:03 -04:00

45 lines
1.3 KiB
C++

/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
* and/or modify it under version 2 of the License, or (at your option), any later version.
*/
#include "AoeHealValues.h"
#include "PlayerbotAIConfig.h"
#include "Playerbots.h"
uint8 AoeHealValue::Calculate()
{
Group* group = bot->GetGroup();
if (!group)
return 0;
float range = 0;
if (qualifier == "low")
range = sPlayerbotAIConfig->lowHealth;
else if (qualifier == "medium")
range = sPlayerbotAIConfig->mediumHealth;
else if (qualifier == "critical")
range = sPlayerbotAIConfig->criticalHealth;
else if (qualifier == "almost full")
range = sPlayerbotAIConfig->almostFullHealth;
uint8 count = 0;
Group::MemberSlotList const& groupSlot = group->GetMemberSlots();
for (Group::member_citerator itr = groupSlot.begin(); itr != groupSlot.end(); itr++)
{
Player* player = ObjectAccessor::FindPlayer(itr->guid);
if (!player || !player->IsAlive())
continue;
if (player->GetDistance(bot) >= sPlayerbotAIConfig->sightDistance)
continue;
float percent = (static_cast<float>(player->GetHealth()) / player->GetMaxHealth()) * 100;
if (percent <= range)
++count;
}
return count;
}