45 lines
1.3 KiB
C++
45 lines
1.3 KiB
C++
/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
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* and/or modify it under version 2 of the License, or (at your option), any later version.
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*/
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#include "AoeHealValues.h"
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#include "PlayerbotAIConfig.h"
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#include "Playerbots.h"
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uint8 AoeHealValue::Calculate()
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{
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Group* group = bot->GetGroup();
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if (!group)
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return 0;
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float range = 0;
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if (qualifier == "low")
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range = sPlayerbotAIConfig->lowHealth;
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else if (qualifier == "medium")
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range = sPlayerbotAIConfig->mediumHealth;
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else if (qualifier == "critical")
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range = sPlayerbotAIConfig->criticalHealth;
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else if (qualifier == "almost full")
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range = sPlayerbotAIConfig->almostFullHealth;
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uint8 count = 0;
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Group::MemberSlotList const& groupSlot = group->GetMemberSlots();
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for (Group::member_citerator itr = groupSlot.begin(); itr != groupSlot.end(); itr++)
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{
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Player* player = ObjectAccessor::FindPlayer(itr->guid);
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if (!player || !player->IsAlive())
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continue;
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if (player->GetDistance(bot) >= sPlayerbotAIConfig->sightDistance)
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continue;
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float percent = (static_cast<float>(player->GetHealth()) / player->GetMaxHealth()) * 100;
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if (percent <= range)
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++count;
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}
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return count;
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}
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