2025-03-18 19:19:03 -04:00

16 lines
493 B
C++

/*
* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
* and/or modify it under version 2 of the License, or (at your option), any later version.
*/
#include "HasAvailableLootValue.h"
#include "LootObjectStack.h"
#include "Playerbots.h"
bool HasAvailableLootValue::Calculate()
{
return !AI_VALUE(bool, "can loot") &&
AI_VALUE(LootObjectStack*, "available loot")->CanLoot(sPlayerbotAIConfig->lootDistance);
}