16 lines
493 B
C++
16 lines
493 B
C++
/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
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* and/or modify it under version 2 of the License, or (at your option), any later version.
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*/
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#include "HasAvailableLootValue.h"
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#include "LootObjectStack.h"
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#include "Playerbots.h"
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bool HasAvailableLootValue::Calculate()
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{
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return !AI_VALUE(bool, "can loot") &&
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AI_VALUE(LootObjectStack*, "available loot")->CanLoot(sPlayerbotAIConfig->lootDistance);
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}
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