23 lines
594 B
C++
23 lines
594 B
C++
/*
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* Copyright (C) 2016+ AzerothCore <www.azerothcore.org>, released under GNU GPL v2 license, you may redistribute it
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* and/or modify it under version 2 of the License, or (at your option), any later version.
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*/
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#ifndef _PLAYERBOT_HASTOTEMVALUE_H
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#define _PLAYERBOT_HASTOTEMVALUE_H
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#include "NamedObjectContext.h"
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#include "Value.h"
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class PlayerbotAI;
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class HasTotemValue : public BoolCalculatedValue, public Qualified
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{
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public:
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HasTotemValue(PlayerbotAI* botAI, std::string const name = "has totem") : BoolCalculatedValue(botAI, name) {}
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bool Calculate() override;
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};
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#endif
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