98 lines
3.3 KiB
Lua
98 lines
3.3 KiB
Lua
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local E, L, V, P, G = unpack(select(2, ...)); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB
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local S = E:GetModule('Skins')
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local _G = _G
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local unpack = unpack
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function S:MerchantFrame()
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if not (E.private.skins.blizzard.enable and E.private.skins.blizzard.merchant) then return end
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local MerchantFrame = _G.MerchantFrame
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S:HandlePortraitFrame(MerchantFrame)
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MerchantFrame.backdrop:Point('TOPLEFT', 6, 2)
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MerchantFrame.backdrop:Point('BOTTOMRIGHT', 2, -1)
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MerchantFrame:Width(360)
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_G.MerchantBuyBackItem:StripTextures(true)
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_G.MerchantBuyBackItem:CreateBackdrop('Transparent')
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_G.MerchantExtraCurrencyInset:StripTextures()
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_G.MerchantExtraCurrencyBg:StripTextures()
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_G.MerchantMoneyBg:StripTextures()
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_G.MerchantMoneyInset:StripTextures()
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_G.MerchantBuyBackItem.backdrop:Point('TOPLEFT', -6, 6)
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_G.MerchantBuyBackItem.backdrop:Point('BOTTOMRIGHT', 6, -6)
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S:HandleDropDownBox(_G.MerchantFrameLootFilter)
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-- Center the columns on the frame
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_G.MerchantItem1:Point('TOPLEFT', _G.MerchantFrame, 'TOPLEFT', 24, -69)
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-- skin tabs
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for i = 1, 2 do
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S:HandleTab(_G['MerchantFrameTab'..i])
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end
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-- Skin icons / merchant slots
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for i = 1, _G.BUYBACK_ITEMS_PER_PAGE do
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local button = _G['MerchantItem'..i..'ItemButton']
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local icon = button.icon
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local iconBorder = button.IconBorder
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local item = _G['MerchantItem'..i]
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item:StripTextures(true)
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item:CreateBackdrop()
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button:StripTextures()
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button:StyleButton(false)
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button:CreateBackdrop(nil, true)
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button:Point('TOPLEFT', item, 'TOPLEFT', 4, -4)
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icon:SetTexCoord(unpack(E.TexCoords))
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icon:ClearAllPoints()
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icon:Point('TOPLEFT', 1, -1)
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icon:Point('BOTTOMRIGHT', -1, 1)
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S:HandleIconBorder(iconBorder)
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_G['MerchantItem'..i..'MoneyFrame']:ClearAllPoints()
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_G['MerchantItem'..i..'MoneyFrame']:Point('BOTTOMLEFT', button, 'BOTTOMRIGHT', 3, 0)
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end
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-- Skin buyback item frame + icon
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_G.MerchantBuyBackItemItemButton:StripTextures()
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_G.MerchantBuyBackItemItemButton:StyleButton(false)
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_G.MerchantBuyBackItemItemButton:CreateBackdrop(nil, true)
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_G.MerchantBuyBackItemItemButtonIconTexture:SetTexCoord(unpack(E.TexCoords))
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_G.MerchantBuyBackItemItemButtonIconTexture:ClearAllPoints()
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_G.MerchantBuyBackItemItemButtonIconTexture:Point('TOPLEFT', 1, -1)
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_G.MerchantBuyBackItemItemButtonIconTexture:Point('BOTTOMRIGHT', -1, 1)
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S:HandleIconBorder(_G.MerchantBuyBackItemItemButton.IconBorder)
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S:HandleButton(_G.MerchantRepairItemButton)
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_G.MerchantRepairItemButton:StyleButton(false)
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_G.MerchantRepairItemButton:GetRegions():SetTexCoord(0.04, 0.24, 0.06, 0.5)
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_G.MerchantRepairItemButton:GetRegions():SetInside()
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S:HandleButton(_G.MerchantGuildBankRepairButton)
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_G.MerchantGuildBankRepairButton:StyleButton()
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_G.MerchantGuildBankRepairButtonIcon:SetTexCoord(0.61, 0.82, 0.1, 0.52)
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_G.MerchantGuildBankRepairButtonIcon:SetInside()
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S:HandleButton(_G.MerchantRepairAllButton)
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_G.MerchantRepairAllIcon:StyleButton(false)
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_G.MerchantRepairAllIcon:SetTexCoord(0.34, 0.1, 0.34, 0.535, 0.535, 0.1, 0.535, 0.535)
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_G.MerchantRepairAllIcon:SetInside()
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S:HandleNextPrevButton(_G.MerchantNextPageButton, nil, nil, true, true)
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S:HandleNextPrevButton(_G.MerchantPrevPageButton, nil, nil, true, true)
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_G.MerchantNextPageButton:ClearAllPoints() -- Monitor this
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_G.MerchantNextPageButton:Point('LEFT', _G.MerchantPageText, 'RIGHT', 100, 4)
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end
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S:AddCallback('MerchantFrame')
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